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Inside Mac Games Volume 4 #11
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IMG 42 Nov 1996.iso
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KYLEHOUSE.GOB
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Text File
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1996-07-28
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14KB
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567 lines
O 1.1
/*
# Created on the Macintosh by Dark Forge
# (c) 1995-96 Brad Oliver
#
# Based on source by Yves Borckmans
#
# Author <No Name>
#
# GENERAL OBJECT INFORMATION
# ==========================
*/
LEVELNAME SECBASE
/*
# 3D OBJECTS
# ==========
*/
PODS 8
POD: KYL3DO.3DO
POD: XWING.3DO
POD: R2DROID.3DO
POD: R2DROID1.3DO
POD: MOUSEBOT.3DO
POD: TIEBOMB.3DO
POD: AWINGB.3DO
POD: R2HEAD1.3DO
/*
# SPRITES
# =======
*/
SPRS 24
SPR: HOTHTRP.WAX
SPR: PTRLTRP.WAX
SPR: TABLE.WAX
SPR: CHAIR.WAX
SPR: STORMFIN.WAX
SPR: BOBAFETT.WAX
SPR: BOSSK.WAX
SPR: IG88.WAX
SPR: GAMGUARD.WAX
SPR: REEYEES.WAX
SPR: BIKER.WAX
SPR: CRIX.WAX
SPR: EWOK86.WAX
SPR: IARMOR.WAX
SPR: IDPLANS.WAX
SPR: DETEXP.WAX
SPR: TALLIT1.WAX
SPR: TRIPLT.WAX
SPR: IREVIVE.WAX
SPR: OFFCFIN.WAX
SPR: REDLIT.WAX
SPR: TIE.WAX
SPR: PALPATIN.WAX
SPR: ZUCKUSS.WAX
/*
# FRAMES
# ======
*/
FMES 18
FME: IST-GUNU.FME
FME: IDETS.FME
FME: ICANNON.FME
FME: ICONCUS.FME
FME: IMINES.FME
FME: IMOTAR.FME
FME: IFUSION.FME
FME: IAUTOGUN.FME
FME: HANFROZEN.FME
FME: HANFROZN.FME
FME: JAN.FME
FME: LEIAJAIL.FME
FME: IMEDKIT.FME
FME: CUP2.FME
FME: IENERGY.FME
FME: IBATTERY.FME
FME: ICHARGE.FME
FME: IPOWER.FME
/*
# SOUNDS
# ======
*/
SOUNDS 0
/*
# OBJECT DEFINITIONS
# ==================
*/
OBJECTS 74
/* # 0 KYL3DO.3DO */
CLASS: 3D DATA: 0 X: -49.00 Y: -19.00 Z: 18.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* # 1 DETEXP.WAX */
CLASS: SPRITE DATA: 15 X: -45.75 Y: 0.00 Z: -24.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: ANIM
SEQEND
/* # 2 ICONCUS.FME */
CLASS: FRAME DATA: 3 X: -46.00 Y: 0.00 Z: -1.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: CONCUSSION
SEQEND
/* # 3 IDETS.FME */
CLASS: FRAME DATA: 1 X: -31.00 Y: 0.00 Z: -12.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: DETONATORS
SEQEND
/* # 4 IST-GUNU.FME */
CLASS: FRAME DATA: 0 X: -18.00 Y: 0.00 Z: -22.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: RIFLE
SEQEND
/* # 5 IMOTAR.FME */
CLASS: FRAME DATA: 5 X: -61.00 Y: 0.00 Z: -1.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: MORTAR
SEQEND
/* # 6 IFUSION.FME */
CLASS: FRAME DATA: 6 X: -75.00 Y: 0.00 Z: -10.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: FUSION
SEQEND
/* # 7 IAUTOGUN.FME */
CLASS: FRAME DATA: 7 X: -86.00 Y: 0.00 Z: -21.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: AUTOGUN
SEQEND
/* # 8 IMINES.FME */
CLASS: FRAME DATA: 4 X: -60.00 Y: 0.00 Z: -10.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: MINES
SEQEND
/* # 9 ICANNON.FME */
CLASS: FRAME DATA: 2 X: -46.00 Y: 0.00 Z: -10.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: CANNON
SEQEND
/* # 10 TIE.WAX */
CLASS: SPRITE DATA: 21 X: -50.00 Y: 0.00 Z: 58.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
TYPE: TROOP
SEQEND
/* # 11 TIE.WAX */
CLASS: SPRITE DATA: 21 X: -50.00 Y: 0.00 Z: 72.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
TYPE: TROOP
SEQEND
/* # 12 TIE.WAX */
CLASS: SPRITE DATA: 21 X: -42.50 Y: 0.00 Z: 64.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 4
SEQ
TYPE: TROOP
SEQEND
/* # 13 TIE.WAX */
CLASS: SPRITE DATA: 21 X: -58.75 Y: 0.00 Z: 64.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 4
SEQ
TYPE: TROOP
SEQEND
/* # 14 TABLE.WAX */
CLASS: SPRITE DATA: 2 X: -50.00 Y: 0.00 Z: 64.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
SEQEND
/* # 15 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: -50.00 Y: 0.00 Z: 68.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
SEQEND
/* # 16 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: -46.00 Y: 0.00 Z: 65.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
SEQEND
/* # 17 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: -50.00 Y: 0.00 Z: 61.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
SEQEND
/* # 18 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: -54.50 Y: 0.00 Z: 64.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
SEQEND
/* # 19 TIE.WAX */
CLASS: SPRITE DATA: 21 X: 17.50 Y: 0.00 Z: 79.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 5
SEQ
TYPE: TROOP
SEQEND
/* # 20 TIE.WAX */
CLASS: SPRITE DATA: 21 X: 26.25 Y: 0.00 Z: 79.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 5
SEQ
TYPE: TROOP
SEQEND
/* # 21 BOSSK.WAX */
CLASS: SPRITE DATA: 6 X: 45.25 Y: 0.00 Z: 133.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 8
SEQ
LOGIC: BOSSK
SEQEND
/* # 22 IG88.WAX */
CLASS: SPRITE DATA: 7 X: 0.85 Y: 0.00 Z: 133.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 8
SEQ
TYPE: TROOP
SEQEND
/* # 23 BOBAFETT.WAX */
CLASS: SPRITE DATA: 5 X: 21.00 Y: 0.00 Z: 131.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 8
SEQ
LOGIC: BOBA_FETT
BOSS: TRUE
SEQEND
/* # 24 REEYEES.WAX */
CLASS: SPRITE DATA: 9 X: 37.25 Y: 0.00 Z: 132.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 8
SEQ
LOGIC: REE_YEES
SEQEND
/* # 25 GAMGUARD.WAX */
CLASS: SPRITE DATA: 8 X: 7.00 Y: 0.00 Z: 133.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 8
SEQ
LOGIC: G_GUARD
SEQEND
/* # 26 IARMOR.WAX */
CLASS: SPRITE DATA: 13 X: 28.75 Y: 0.00 Z: 131.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 8
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* # 27 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: 36.25 Y: 0.00 Z: 151.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 12
SEQ
LOGIC: SCENERY
SEQEND
/* # 28 TABLE.WAX */
CLASS: SPRITE DATA: 2 X: 40.25 Y: 0.00 Z: 151.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 12
SEQ
LOGIC: SCENERY
SEQEND
/* # 29 IDPLANS.WAX */
CLASS: SPRITE DATA: 14 X: -80.25 Y: 0.00 Z: 210.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 13
SEQ
LOGIC: PLANS
LOGIC: ANIM
SEQEND
/* # 30 JAN.FME */
CLASS: FRAME DATA: 10 X: 30.75 Y: 0.00 Z: 169.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 13
/* # 31 CRIX.WAX */
CLASS: SPRITE DATA: 11 X: -20.00 Y: 0.00 Z: 46.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
/* # 32 EWOK86.WAX */
CLASS: SPRITE DATA: 12 X: -26.00 Y: 0.00 Z: 46.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 33 IARMOR.WAX */
CLASS: SPRITE DATA: 13 X: 13.25 Y: 0.00 Z: 166.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 16
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* # 34 DETEXP.WAX */
CLASS: SPRITE DATA: 15 X: -6.50 Y: 0.00 Z: -8.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: ANIM
SEQEND
/* # 35 DETEXP.WAX */
CLASS: SPRITE DATA: 15 X: -34.50 Y: 0.00 Z: 15.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: ANIM
SEQEND
/* # 36 DETEXP.WAX */
CLASS: SPRITE DATA: 15 X: -89.00 Y: 0.00 Z: 8.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: ANIM
SEQEND
/* # 37 */
CLASS: SPIRIT DATA: 0 X: -48.75 Y: -19.00 Z: 17.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: PLAYER
EYE: TRUE
SEQEND
/* # 38 TALLIT1.WAX */
CLASS: SPRITE DATA: 16 X: -3.75 Y: 0.00 Z: 150.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 12
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 39 TRIPLT.WAX */
CLASS: SPRITE DATA: 17 X: 0.75 Y: 0.00 Z: 169.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 13
SEQ
LOGIC: ANIM
SEQEND
/* # 40 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: 40.50 Y: 0.00 Z: 154.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 12
SEQ
LOGIC: SCENERY
SEQEND
/* # 41 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: 44.50 Y: 0.00 Z: 150.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 12
SEQ
LOGIC: SCENERY
SEQEND
/* # 42 TALLIT1.WAX */
CLASS: SPRITE DATA: 16 X: -69.37 Y: 0.00 Z: 50.09 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 43 TALLIT1.WAX */
CLASS: SPRITE DATA: 16 X: -68.61 Y: 0.00 Z: 79.11 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 44 TALLIT1.WAX */
CLASS: SPRITE DATA: 16 X: -29.00 Y: 0.00 Z: 82.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 3
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 45 TALLIT1.WAX */
CLASS: SPRITE DATA: 16 X: 25.00 Y: 0.00 Z: 64.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 4
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 46 IARMOR.WAX */
CLASS: SPRITE DATA: 13 X: -86.25 Y: 0.00 Z: 65.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 18
SEQ
LOGIC: ITEM SHIELD
LOGIC: ANIM
SEQEND
/* # 47 IREVIVE.WAX */
CLASS: SPRITE DATA: 18 X: -86.50 Y: 0.00 Z: 68.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 18
SEQ
LOGIC: REVIVE
LOGIC: ANIM
SEQEND
/* # 48 IMEDKIT.FME */
CLASS: FRAME DATA: 12 X: -90.75 Y: 0.00 Z: 68.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 18
SEQ
LOGIC: MEDKIT
SEQEND
/* # 49 IMEDKIT.FME */
CLASS: FRAME DATA: 12 X: -90.50 Y: 0.00 Z: 65.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 18
SEQ
LOGIC: MEDKIT
SEQEND
/* # 50 IBATTERY.FME */
CLASS: FRAME DATA: 15 X: -88.25 Y: -4.00 Z: 67.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 18
SEQ
LOGIC: BATTERY
SEQEND
/* # 51 IENERGY.FME */
CLASS: FRAME DATA: 14 X: -85.25 Y: -4.00 Z: 67.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 18
SEQ
LOGIC: ENERGY
LOGIC: ANIM
SEQEND
/* # 52 ICHARGE.FME */
CLASS: FRAME DATA: 16 X: -89.00 Y: -4.00 Z: 69.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 18
SEQ
LOGIC: SUPERCHARGE
SEQEND
/* # 53 OFFCFIN.WAX */
CLASS: SPRITE DATA: 19 X: 43.24 Y: 0.00 Z: 62.04 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0 SEC: 23
SEQ
TYPE: I_OFFICER
SEQEND
/* # 54 REDLIT.WAX */
CLASS: SPRITE DATA: 20 X: 11.50 Y: -22.00 Z: 181.12 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 29
SEQ
LOGIC: SCENERY
LOGIC: ANIM
HEIGHT: -3
SEQEND
/* # 55 TALLIT1.WAX */
CLASS: SPRITE DATA: 16 X: 47.00 Y: 12.00 Z: 200.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 56 TALLIT1.WAX */
CLASS: SPRITE DATA: 16 X: 48.50 Y: 12.00 Z: 234.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
LOGIC: SCENERY
LOGIC: ANIM
SEQEND
/* # 57 R2DROID1.3DO */
CLASS: 3D DATA: 3 X: 29.50 Y: 12.00 Z: 230.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
RADIUS: 2.5
SEQEND
/* # 58 AWINGB.3DO */
CLASS: 3D DATA: 6 X: -3.75 Y: 9.00 Z: 213.25 PCH: 0.00 YAW: 270.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* # 59 TABLE.WAX */
CLASS: SPRITE DATA: 2 X: 17.00 Y: 12.00 Z: 236.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
LOGIC: SCENERY
SEQEND
/* # 60 CHAIR.WAX */
CLASS: SPRITE DATA: 3 X: 11.75 Y: 12.00 Z: 236.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
LOGIC: SCENERY
SEQEND
/* # 61 MOUSEBOT.3DO */
CLASS: 3D DATA: 4 X: 44.25 Y: 12.00 Z: 220.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
LOGIC: MOUSEBOT
SEQEND
/* # 62 CUP2.FME */
CLASS: FRAME DATA: 13 X: 28.00 Y: 12.00 Z: 236.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
/* # 63 TIEBOMB.3DO */
CLASS: 3D DATA: 5 X: -45.75 Y: -47.00 Z: -25.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* # 64 TIEBOMB.3DO */
CLASS: 3D DATA: 5 X: -6.00 Y: -47.00 Z: -7.75 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* # 65 TIEBOMB.3DO */
CLASS: 3D DATA: 5 X: -34.00 Y: -47.00 Z: 16.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* # 66 TIEBOMB.3DO */
CLASS: 3D DATA: 5 X: -88.75 Y: -47.00 Z: 7.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 1
SEQ
LOGIC: KEY
PAUSE: TRUE
VUE: SB_LAND.VUE "CONST01"
SEQEND
/* # 67 R2HEAD1.3DO */
CLASS: 3D DATA: 7 X: 29.45 Y: 12.00 Z: 230.22 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 33
SEQ
LOGIC: UPDATE
FLAGS: 16
D_YAW: 50
SEQEND
/* # 68 IPOWER.FME */
CLASS: FRAME DATA: 17 X: 73.50 Y: 0.00 Z: 167.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 21
SEQ
LOGIC: POWER
SEQEND
/* # 69 TIEBOMB.3DO */
CLASS: 3D DATA: 5 X: 83.50 Y: 0.00 Z: 154.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 21
SEQ
LOGIC: MOUSEBOT
SEQEND
/* # 70 IPOWER.FME */
CLASS: FRAME DATA: 17 X: 75.50 Y: 0.00 Z: 164.50 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 21
SEQ
LOGIC: POWER
SEQEND
/* # 71 TIE.WAX */
CLASS: SPRITE DATA: 21 X: 70.25 Y: 0.00 Z: 170.25 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 21
SEQ
TYPE: TROOP
SEQEND
/* # 72 PALPATIN.WAX */
CLASS: SPRITE DATA: 22 X: -74.37 Y: 13.00 Z: 210.37 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 36
SEQ
LOGIC: D_TROOP2
LOGIC: D_TROOP3
LOGIC: BOSSK
LOGIC: REE_YEES
LOGIC: INT_DROID
LOGIC: STORM1
SEQEND
/* # 73 ZUCKUSS.WAX */
CLASS: SPRITE DATA: 23 X: 12.50 Y: 0.00 Z: 130.00 PCH: 0.00 YAW: 0.00 ROL: 0.00 DIFF: 0 SEC: 8
SEQ
TYPE: TROOP
SEQEND